package com.example.wordtris;
import com.example.wordtris.R;

import android.content.Context;
import android.view.Display;
import android.view.View;
public class WTGameVars {
	public static Display display;
	public static Context context;
	public static final int GAME_THREAD_DELAY = 3000;
	public static final int GAME_THREAD_FPS_SLEEP = (1000/60);
	public static final int MENU_BUTTON_ALPHA = 0;
	public static final boolean HAPTIC_BUTTON_FEEDBACK = true;
	public static final int BACKGROUND = R.drawable.bac;
	public static final int BASE = R.drawable.muro;
	public static final int LETTERA = R.drawable.a;
	public static float playerBankPosX = 2f;
	public static float playerBankPosY = .0f;
	public static int playerAction = 0;
	public static final int LETTER_MOVE_LEFT_1 = 1;
	public static final int LETTER_RELEASE = 3;
	public static final int LETTER_MOVE_RIGHT_1 = 4;
	public static final float LETTER_MOVE_SPEED = .2f;
	public static final float LETTER_MOVE_Y_SPEED = -.2f;
	public static float letterTargetY = 0.01f;
	public static float letterTargetX = 0.01f;
	public boolean onExit(View v) {
        /*try
        {
        	Intent bgmusic = new Intent(context, SFMusic.class);
        	context.stopService(bgmusic);
        	musicThread.stop();*/

        	return true;
       /* }catch(Exception e){
        	return false;
        }*/
     		
	}

}
